Monday, April 9, 2012

Resedent evil 5


Resident Evil 5

From Wikipedia, the free encyclopedia
Resident Evil 5
Resident Evil 5 Box Artwork.jpg
North American cover art depicting main protagonists Chris Redfield and Sheva Alomar
Developer(s)Capcom
Publisher(s)
Director(s)Kenichi Ueda
Yasuhiro Anpo
Producer(s)Jun Takeuchi
Writer(s)Haruo Murata
Yoshiaki Hirabayashi
Tsukasa Takenaka
Kenichi Ueda
Composer(s)Kota Suzuki
Hideki Okugawa
Akihiko Narita
Seiko Kobuchi
Wataru Hokoyama
SeriesResident Evil
EngineMT Framework v1.4
Version2.00 (PS3)
Platform(s)PlayStation 3
Xbox 360
Microsoft Windows
Release date(s)
Genre(s)Third-person shooter,survival horror
Mode(s)Single-playerMultiplayer
Rating(s)
Media/distributionOptical discdownload
System requirements
4900 MB HDD space (PS3)
Resident Evil 5, known in Japan as Biohazard 5 (バイオハザード5 Baiohazādo Faibu?), is a survival horror third-person shooter video game developed and published by Capcom. The game is the seventh installment in theResident Evil survival horror series, and was released on March 5, 2009 in Japan and on March 13, 2009[1][2] in North America and Europe for the PlayStation 3 and Xbox 360[3] and September 2009 for Microsoft Windows. The story of Resident Evil 5 revolves around Chris Redfield's and Sheva Alomar's investigation of a terrorist threat in Kijuju, a fictional town in Africa.

Contents

[edit]Gameplay

Chris and Sheva battling a group of enemies.
Resident Evil 5 features similar gameplay to Resident Evil 4, with context-sensitive controls and dynamic cutscenes also making a return.
The player can control either Chris Redfield or Sheva Alomar in a similar fashion to Leon S. Kennedy in Resident Evil 4,[4] with the same over-the-shoulder perspective.[5] The game's environment plays a significant role.[4] The Mercenaries minigame, featured in previous Resident Evilgames, is present in Resident Evil 5.[6] At launch, the multiplayer mode in the minigame was offline only, but a launch day patch gave the game online multiplayer modes as well.[7]
Instead of zombies, the game's humanoid enemies are called "Majini", meaning evil spirit in Swahili.[8] They bear many resemblances to the Ganados of Resident Evil 4, because they speak, run, dodge and wield weapons.[4] Like in Resident Evil 4, the number of weapon variations is increased compared to the previous games in the series; there are now several varieties of the handgun, shotgun, submachine gun, assault rifle and rifle to choose from.[9] Like inventory systems in two previous Resident Evil titles Resident Evil Outbreak and Resident Evil Outbreak File #2, the player can only equip weapons and items in the midst of gameplay (the game still runs real-time as you manipulate the inventory), as opposed to the game pausing.
The game features some online elements.[10] Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.[6] However, if one player were to have critical health, only their partner can resuscitate them. An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen or by a system link.[11]

[edit]Synopsis

[edit]Setting

The setting of Resident Evil 5 has a similar feel to the film Black Hawk Down.[3][12] Takeuchi added that the development team is composed of staff members who worked on the original Resident Evil.[3] The game is a directsequel to the Resident Evil series,[3] and continues chronologically after Resident Evil 4.[13] The player characters and protagonists are Chris Redfield and Sheva Alomar,[4] and the game takes place in 2009, eleven years after the events of the original Resident Evil.
During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate a terrorist bio-organic weapon (BOW) threat in an African desert area in Kijuju, that serves as the game's setting.[4] The antagonists of the game include Albert Wesker, a returning antagonist to the series, and Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch.[14] Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, is also included in a flashback.[15]

[edit]Plot

Chris Redfield, a former STARS member and now part of the Bioterrorism Security Assessment Alliance (BSAA), is dispatched to Kijuju, Africa to work with Sheva Alomar to apprehend Ricardo Irving before he can sell a bio-organic weapon (BOW) on the black market. Upon arriving, they discover the locals have been converted by parasites into Majini, and that the members of the BSAA's Alpha team have been killed. Chris and Sheva are rescued by BSAA's Delta team, whose membership includes Sheva's mentor Josh Stone. In the data provided by Josh, Chris sees a photograph of Jill Valentine, his old partner, presumed dead after a confrontation with Albert Wesker. Chris, Sheva, and Delta team close in on Irving, but he manages to escape with the help of a hooded figure, leaving behind documents that lead Chris and Sheva to oil fields in the marshlands where Irving's deal is to occur. They soon discover this was a diversion created by Irving to allow the deal to take place. Chris and Sheva attempt to regroup with Delta team, but at the rendezvous, find the team slaughtered by a BOW; Sheva cannot find Josh among the bodies. Chris refuses to report to headquarters, revealing his determination to learn if Jill is still alive.
Continuing through the marshlands, they find Josh injured but safe, and with his help track down Irving's boat. Irving injects himself with a variant of the parasite, Las Plagas, and mutates into a colossal octopus-like beast. Chris and Sheva defeat him, and with his dying words, directs the pair to a nearby cave to learn more. The cave, home of the Ndipaya tribe, is the source of the flower used to create the Progenitor virus, which led to the creation of the T- and G-viruses. Chris and Sheva find evidence that Tricell, the company funding the BSAA, had taken over a former Umbrella underground laboratory and continued Umbrella's research. In the facility are thousands of capsules holding human test subjects. Chris discovers one of the capsules belongs to Jill, but when they search it, they find the capsule empty. As they leave, they discover Tricell agent Excella Gionne has been plotting with Wesker to unleash a number of missiles with the Uroboros virus across the globe. Chris and Sheva pursue Excella, but are stopped by Wesker and the hooded figure, later revealed to be Jill, enslaved by a mind-control device on her chest. Excella and Wesker escape to a Tricell oil tanker while Chris and Sheva fight Jill, eventually subduing her and removing the device from her chest. After a brief reunion, Jill orders Chris to follow Wesker.
As Chris and Sheva make their way aboard the tanker, they come across Excella, who escapes, but drops a case of syringes. Sheva holds on to a number of them. When Chris and Sheva arrive on the main deck of the tanker, Wesker, through the tanker's intercom, reveals he has betrayed and infected Excella with Uroboros. She mutates into a giant monster which Chris and Sheva eventually defeat. Jill radios in and informs Chris and Sheva that Wesker must regularly take precisely measured doses of a drug to maintain his superhuman strength and speed; a larger or smaller dose would act as poison for Wesker. Sheva then realizes the syringes she recovered from Excella are doses of that drug. Chris and Sheva follow Wesker to a bomber aboard the tanker loaded with missiles containing the Uroboros virus. Eventually, the two are able to subdue Wesker long enough to inject him with additional doses. Wesker attempts to escape on the bomber, but is followed by Chris and Sheva who disable the bomber, causing it to crash land in a volcano. An enraged Wesker exposes himself to Uroboros, and pursues Chris and Sheva through the volcano. Chris and Sheva fight and weaken Wesker to the point where he falls into the lava. They are then rescued by a helicopter piloted by Jill and Josh. In his dying breaths, Wesker attempts to drag the helicopter into the volcano, but Chris and Sheva kill him with Rocket-propelled grenades,[16] before he is able to do so. In the final cutscene of the game, Chris ponders whether it is truly worth fighting to preserve what is left of humanity. He looks at Sheva and Jill and decides that it is worth it in order to live in a world without fear.

[edit]Development

Capcom officially announced Resident Evil 5 on July 20, 2005.[17] Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, took over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2version of Resident Evil 4, oversaw the project.[18] In February 2007, members of Capcom’s Clover Studio were also called upon to help develop the game. However, many developers from the studio moved on to work on the Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[19][20] Several staff members who also worked on the original Resident Evil were involved in development. Takeuchi announced the game would utilize the same gameplay model introduced inResident Evil 4, while implementing thematics from the original Resident Evil.[21] Resident Evil 5 runs on version 1.4 of Capcom's internally developed MT Framework engine.[22] The game's scenario was written by Haruo Murata and Yoshiaki Hirabayashi, based on a story idea by concept director Kenichi Ueda.[23]Tsukasa Takenaka provided additional story background and created the in-game files.[23] In a May 2008 interview, Capcom chairman and CEO Kenzo Tsujimoto estimated the game's development costs up to that point at more than 2 billion yen (approx. US$19.3M).[24]
On January 21, 2009 D+PAD Magazine reported that Resident Evil 5 would be released with Limited Edition Xbox 360 box art,[25] pictures of the Limited Edition box claiming to allow 2–16 players to play offline via system link.[25] Capcom initially responded stating that their "box art isn't lying", but refused to give any more details.[26] However, soon after, Capcom issued another statement that contradicted their original response stating that the information on the box art was an error and that the correct number of players supported by system link is only two.[27]

[edit]Music

Kota Suzuki served as the game's lead composer, with additional compositions provided by Hideki Okugawa, Akihiko Narita, and Seiko Kobuchi.[23] His score was electronic, but includes 15 minutes of orchestral music that was recorded in Los Angeles at the Newman Scoring Stage at 20th Century Fox Studios, with a 103-piece ensemble of the Hollywood Studio Symphony. Additional orchestral music and the orchestral arrangements were created by Wataru Hokoyama, who conducted the orchestra himself.[28]
Capcom recorded in Los Angeles because they wanted a Hollywood-style soundtrack that would increase the game's cinematic value and global interest. The game’s soundtrack features an original theme song as well as live orchestral music compositions, a first for the game series. The theme song is composed by Kota Suzuki and sung by Oulimata Niang.[29]

[edit]Windows version additions

System requirements
MinimumRecommended
Windows[30]
Operating systemWindows XPWindows Vista
CPUIntel Pentium D or AMD Athlon 64 X2Intel Core 2 Quad or AMD Phenom II X4
Memory512 MB RAM (1 GB for Vista)1 GB RAM (2 GB for Vista)
Hard drive space8 GB of free hard disk space
Graphics hardwareNVIDIA GeForce 6800 256 MB or ATi Radeon HD 2400 Pro 256 MBNVIDIA GeForce 9800 GT 512 MB or ATi Radeon HD 4830 512 MB
Sound hardwareDirectSound compatible, DirectX 9.0c (or higher) compatible
The Windows version of Resident Evil 5 features online play for co-operative play like the console versions and also takes advantage of NVIDIA’s new GeForce 3D Vision technology.[31] The PC version comes with exclusive content, such as additional costumes (which have since been made available on consoles as DLC) and a new mode in the Mercenaries minigame, No Mercy. Resident Evil 5 was released on the 15 and 18 September 2009 in North America and Europe respectively, to moderate critical praise. This has been preceded by a benchmark tool release for both system performance evaluation as well as to test the new 3D technology which is implemented in all the cutscenes within the game.[32]

[edit]Gold Edition and downloadable content

Shortly before the release of Resident Evil 5, it was announced that a competitive multiplayer mode, titled Versus, would be available for download in the coming weeks.[33] It was later announced that the content would cost less in Japan than in the rest of the world, but that the release date for Japan had been pushed back to April 9, 2009.[34] On April 6, 2009 Capcom announced that Versus would be available to download in Europe and North America on April 7, 2009 on both the Xbox Live Marketplace and thePlayStation Network.[35] The Versus content contains two different online game types. Slayers is a point-based game that challenges players to kill Majini, while in Survivors players must hunt each other while dodging attacking Majini. Players may also play Team Survivors or Team Slayers in which there are four players, two on each side. Versus is a four player, online only, mode.[35]
During Sony's press conference at the Tokyo Game Show 2009, Capcom announced that Biohazard 5: Alternative Edition would be released in Japan in Spring 2010 for PlayStation 3. This PS3 exclusive version includes a new scenario titled "Lost in Nightmares", where protagonists Chris Redfield and Jill Valentine infiltrate one of Spencer's estates in 2006.[36][37][38] Capcom has announced that the new content will be released in DLC format for Australia, Europe and America.[39]
A western version of Biohazard 5: Alternative Edition was announced for the Xbox 360 and PlayStation 3 in the form of Resident Evil 5: Gold EditionGold Editionwill include the "Lost In Nightmares" episode. It was announced that the Gold Edition would include another campaign expansion called "Desperate Escape." In this episode players control Josh Stone and Jill Valentine as they journey to assist Chris and Sheva.[40] Gold Edition will also include the previously released Versus mode DLC, four new costumes, and an alternate Mercenaries mode, "The Mercenaries Reunion." Mercenaries Reunion features eight new playable characters as well as new item and time placement for the Mercenaries levels.
On December 10, a video was released revealing the first two Mercenaries Reunion characters: Warrior Chris and Fairytale Sheva.[41] On December 16, 2009,Famitsu magazine revealed the first screenshots of the "Desperate Escape" episode, as well as three more characters for Mercenaries Reunion: Heavy Metal Chris, Business Suit Sheva and Josh Stone.[42] Excella Gionne was announced as another playable character in Famitsu.[43] According to Famitsu, Rebecca Chambers and Barry Burton are confirmed to be the final playable characters.[44]
Alternatively, for those who do not purchase the Gold Edition, both episodes as well as both costume packs will be available as downloadable content (DLC), with two of the eight new Mercenaries Reunion characters bundled with each downloadable item. This means that by buying all five of sets DLC, players will then own all of the content on the disc. However, this only applies to the

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